Dukefanjohn 0 Posted May 16, 2007 Share Posted May 16, 2007 You can only click once on each level so make it a good one<a href="http://<a%20href="http://www.bored.com/boomshine/index.htm"%20target="_blank">http://www.bored.com/boomshine/index.htm</a>%20" target="_blank">http://www.bored.com/boomshine/index.htm </a> Link to post Share on other sites
scram 1 Posted May 16, 2007 Share Posted May 16, 2007 Level 11 after a few minutes and now officially bored with it.The trick is to judge the incoming "clusters" and rupture well ahead of them. Link to post Share on other sites
showstopper24 0 Posted May 16, 2007 Share Posted May 16, 2007 Got 53 out of the needed 55 on level 12 and then got bored. Link to post Share on other sites
Ouch-8s 4 Posted May 16, 2007 Share Posted May 16, 2007 final score: 248GOOD Link to post Share on other sites
SuperJon 175 Posted May 16, 2007 Share Posted May 16, 2007 Where are the tits?Some fun flash game this is. What a jopke! Link to post Share on other sites
Jeepster80125 0 Posted May 16, 2007 Share Posted May 16, 2007 259GOOD. Link to post Share on other sites
scram 1 Posted May 16, 2007 Share Posted May 16, 2007 OK, I actually do kinda like this game. Link to post Share on other sites
scram 1 Posted May 16, 2007 Share Posted May 16, 2007 The beat for Level 12:As counterintuitive as it seems, you want to rupture in the center area of the screen while it is as open as possible. Starting the chain reaction in the center of a large cluster or in a corner only causes the energy to be expended in one large burst rather than as a "wave" across the screen.Ideally, you want to rupture in the center of the screen while it is very open with clusters of balls incoming from at least two directions. This allows for maximum expansion for the longest period of time, which in turn allows for the chain reaction to extend outwards towards the corners of the screen, which are the hardest to get after the primary expenditure of energy is used.As best I can tell, once you get the general technique down, it's all up to 'pin action' and luck if you actually hit the 55 or not. I can't seem to figure out a reliably repeatable strategy where level 12 could be defeated each time. although I'm sure the programmers probably have one and the above strategy will keep you in the 44-54 range almost every time. Link to post Share on other sites
litlebullet 0 Posted May 16, 2007 Share Posted May 16, 2007 this game made me bump the kill a transient thread Link to post Share on other sites
snooptoddd 0 Posted May 16, 2007 Share Posted May 16, 2007 Took me 10-12 tries to beat Level 11, but got 59/60 on level 12 on first try. Link to post Share on other sites
wsox8 10 Posted May 16, 2007 Share Posted May 16, 2007 final score: 281 Link to post Share on other sites
Jeepster80125 0 Posted May 16, 2007 Share Posted May 16, 2007 Took me 10-12 tries to beat Level 11, but got 59/60 on level 12 on first try.brag post. Link to post Share on other sites
Dukefanjohn 0 Posted May 16, 2007 Author Share Posted May 16, 2007 264.. Link to post Share on other sites
Dukefanjohn 0 Posted May 16, 2007 Author Share Posted May 16, 2007 damn. Link to post Share on other sites
scram 1 Posted May 17, 2007 Share Posted May 17, 2007 I absolutely cannot seem to break 280. Tied it again last night and got in the 260's a couple other times. Link to post Share on other sites
SBriand 4 Posted May 17, 2007 Share Posted May 17, 2007 254 on my first try. Link to post Share on other sites
Dukefanjohn 0 Posted May 18, 2007 Author Share Posted May 18, 2007 got em all on the last level Link to post Share on other sites
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