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Are Deep Stacks Good For Poker Tournaments?


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Tournament director Matt Savage has written this interesting piece on tournament structures. http://www.twoplustwo.com/magazine/issue56...Tournaments.phpHis basic argument is that given time constraints, while deep stack tournaments allow for more play at the beginning, they just shift the luck part to the middle/end, where the play really should be more important. Thoughts?

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I'd rather have the "luck" come into play once ITM than at kickoff.I'd rather the best 9 players in a field get to the final table and then flip coins for the largest prizes than everyone flip a coin at tournament's start and half the field gets popped, and then the rest play a "skill" tourney.Obv. this resopnse is crazy generalized, but the fundamental question is too.

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of course more play at the end is better, but is there a point where the structure is too slow? last year's wsope FT lasted 22 hours I believe. while daniel said it was the best structure ever other pros argued with him saying that it was too slow of a structure.

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I'd rather have the "luck" come into play once ITM than at kickoff.I'd rather the best 9 players in a field get to the final table and then flip coins for the largest prizes than everyone flip a coin at tournament's start and half the field gets popped, and then the rest play a "skill" tourney.Obv. this resopnse is crazy generalized, but the fundamental question is too.
QFTFWIW I believe tournaments are already long enough, I don't want them any longer. Better structures early are the best way to go.
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QFTFWIW I believe tournaments are already long enough, I don't want them any longer. Better structures early are the best way to go.
you are an idiot
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I'd rather have the "luck" come into play once ITM than at kickoff.I'd rather the best 9 players in a field get to the final table and then flip coins for the largest prizes than everyone flip a coin at tournament's start and half the field gets popped, and then the rest play a "skill" tourney.Obv. this resopnse is crazy generalized, but the fundamental question is too.
But most of the variance in payout is at the final table, isn't that where skill should matter?
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But most of the variance in payout is at the final table, isn't that where skill should matter?
LOL. I contend skill should matter the whole tournament. But if pressed to a skill vs. luck format, I'd like to see skill start the tourney off and survive as long as it can until players are pressed to decisions. I feel that late in the tourney, if the blinds are catching up with players, it's because of the evolution of the tournament. It happened a bit more naturally. That beats the hell out of pressing people early and letting them kill each other off rapidly FORCING the player pool to make early risks to catch up the blinds. That's just a clear tourney structuring to hasten action.No?
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LOL. I contend skill should matter the whole tournament. But if pressed to a skill vs. luck format, I'd like to see skill start the tourney off and survive as long as it can until players are pressed to decisions. I feel that late in the tourney, if the blinds are catching up with players, it's because of the evolution of the tournament. It happened a bit more naturally. That beats the hell out of pressing people early and letting them kill each other off rapidly FORCING the player pool to make early risks to catch up the blinds. That's just a clear tourney structuring to hasten action.No?
chipleader after day 1 should win the money
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I think Mr. Savage makes a very good point. I recently played in tournament with a $240 buy-in that started with 5k in chips. The structure looked great at the beginning first level was 25/50 for an hour, then levels went to a half hour. But, things deteriorated fairly quickly and with about 100 people left (of the 700 who started) and only maybe 6 hours into the tournament the blind were 3k/6k with a 300 ante and the chip average was something like 35k. That's just silly IMO. All of the money is at the final table, you shouldn't have be flipping coins for it when you get there.

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How about short levels to start and lengthening the levels as the blinds get higher. Maybe some kind of "time/blinds/average chipstack/players left" formula that allows for more play.

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How about short levels to start and lengthening the levels as the blinds get higher. Maybe some kind of "time/blinds/average chipstack/players left" formula that allows for more play.
at the LAPC on the first day levels are 60 minutes long and after that the levels become 90 minutes long. (a matt savage tournament as well)
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you are an idiot
I am. I wasn't thinking this is for live events with higher buyins, I was thinking more for online. I'll stfu now.
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